anbox-platform-sdk  1.23.0
Anbox Platform SDK API documentation
AnboxDirectGraphicsConfiguration Struct Reference

AnboxDirectGraphicsConfiguration defines how Anbox should configure the graphics implementation inside the Android container. More...

#include <types.h>

+ Collaboration diagram for AnboxDirectGraphicsConfiguration:

Public Attributes

char gl_vendor [MAX_NAME_LENGTH]
 
uint32_t gl_version
 
char vulkan_vendor [MAX_NAME_LENGTH]
 
uint32_t vulkan_version
 
char gralloc_vendor [MAX_NAME_LENGTH]
 

Detailed Description

AnboxDirectGraphicsConfiguration defines how Anbox should configure the graphics implementation inside the Android container.

This primarily contains names to be used to instruct Android which drivers to load.

Note
Both a GL and a gralloc implementation MUST be provided. Providing the name of a Vulkan implementation is optional.

Definition at line 375 of file types.h.

Member Data Documentation

◆ gl_vendor

char AnboxDirectGraphicsConfiguration::gl_vendor[MAX_NAME_LENGTH]

Definition at line 380 of file types.h.

◆ gl_version

uint32_t AnboxDirectGraphicsConfiguration::gl_version

Definition at line 383 of file types.h.

◆ gralloc_vendor

char AnboxDirectGraphicsConfiguration::gralloc_vendor[MAX_NAME_LENGTH]

Definition at line 398 of file types.h.

◆ vulkan_vendor

char AnboxDirectGraphicsConfiguration::vulkan_vendor[MAX_NAME_LENGTH]

Definition at line 389 of file types.h.

◆ vulkan_version

uint32_t AnboxDirectGraphicsConfiguration::vulkan_version

Definition at line 392 of file types.h.


The documentation for this struct was generated from the following file: