Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 | 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 12x 12x 2x 10x 3x 12x 4x 3x 3x 3x 3x 3x 1x 2x 1x 1x 1x 1x 1x | const NEVER_BUILT = "never_built"; const BUILDING_SOON = "building_soon"; const WONT_RELEASE = "wont_release"; const RELEASED = "released"; const RELEASE_FAILED = "release_failed"; const RELEASING_SOON = "releasing_soon"; const IN_PROGRESS = "in_progress"; const FAILED_TO_BUILD = "failed_to_build"; const CANCELLED = "cancelled"; const UNKNOWN = "unknown"; const ERROR = "ERROR"; const SUCCESS = "SUCCESS"; const IDLE = "IDLE"; export const UserFacingStatus: { [key: string]: { statusMessage: string; shortStatusMessage: string; icon: string | undefined; priority: number; badge: string; }; } = { // Used only when there is no build returned from LP. // When build is returned from LP (scheduled) it's 'Building soon' for BSI. [NEVER_BUILT]: createStatus("Never built", "Never built", 8, NEVER_BUILT), [BUILDING_SOON]: createStatus("Building soon", "Building", 7, BUILDING_SOON), [WONT_RELEASE]: createStatus( "Built, won’t be released", "Built", 6, WONT_RELEASE, ), [RELEASED]: createStatus("Released", "Released", 5, "released"), [RELEASE_FAILED]: createStatus( "Built, failed to release", "Failed", 4, RELEASE_FAILED, ), [RELEASING_SOON]: createStatus("Releasing", "Releasing", 3, RELEASING_SOON), [IN_PROGRESS]: createStatus("In progress", "In progress", 2, IN_PROGRESS), [FAILED_TO_BUILD]: createStatus( "Failed to build", "Failed", 1, FAILED_TO_BUILD, ), [CANCELLED]: createStatus("Cancelled", "Cancelled", 8, CANCELLED), [UNKNOWN]: createStatus("Unknown", "Unknown", 8, NEVER_BUILT), }; export function createStatus( statusMessage: string, shortStatusMessage: string, priority: number, badge: string, ) { const loadingStatus = [IN_PROGRESS, RELEASING_SOON]; let icon; if (badge.indexOf("failed") > -1) { icon = "error"; } else if (loadingStatus.indexOf(badge) > -1) { icon = "spinner u-animation--spin"; } return { statusMessage, shortStatusMessage, icon: icon, priority, badge, }; } export function createDuration(duration: string) { if (duration) { const durationParts = duration.split(":"); const hours = parseInt(durationParts[0]); const minutes = parseInt(durationParts[1]); const seconds = Math.round(parseInt(durationParts[2])); if (hours > 0) { return `${hours} hour${hours > 1 ? "s" : ""}`; } if (minutes > 0) { return `${minutes} minute${minutes > 1 ? "s" : ""}`; } return `${seconds} second${seconds > 1 || seconds === 0 ? "s" : ""}`; } return ""; } export const TriggerBuildStatus = { ERROR, SUCCESS, IDLE, }; export const BuildRequestStatus = { PENDING: "Pending", COMPLETED: "Completed", FAILED: "Failed", }; |